Deathly Stillness | GamePlay PC

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Published
The appearance of zombie, broke the quiet life, the only way is to eliminate them! Watch your bullet count Killing a single zombie will make it easy for you to complete the task, but surrounded by zombies will kill you

For more development trends, please pay attention to BiliBili: Chen Jiacheng

About the game:

A nervous and a little bit of horror of the third person shooting zombie game
Complete the quest to kill all the zombies (plot may be added later)
Unless you have super high marksmanship, you'll need to search the scene for ammunition supplies
5 or more melee attacks will trigger a skill that can kill a zombie in one blow
There are no health packs, which means you have to keep an eye on your health
There are two maps and weapons of different difficulty for players to choose from
This is beta 2.2, with a total development time of 17 days
The game is bilibli Chen Jiancheng tutorial case game, not a formal game
Because time is limited, the gameplay is simple: kill every zombie you see

Game Development History:

The game came out of a live broadcast by Bilibili, half an hour to Make a Zombie Game.
although the challenge failed, but spent 3 days to slightly improve the game, free open to fans to try
As more people played and I got more feedback, I spent a total of 10 days perfecting the game completely
In order to better display the game, I made a website to release some free games for fans to play
Finally, because of the slow download speed of Baidu online disk, I resolutely paid 100 dollars to register as a Steam developer and release the game here for everyone to play
It took me another 3 days to fix a lot of details and bugs because I had to release Steam
There are many imperfections in the game, and there is no story, so I'm going to share it with you for free just for fun!

Development cost:

The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+

Q&A

Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly

Do you plan to improve the game in the future?
- there is a plan to continue the development if the players' expectations are high, because it is an amateur production and the development will be slow

Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state

What development experience do you have?
By 2021, I have 4 years of experience using Unreal Engine, 2 years of experience teaching Unreal Engine, and in 2019, I was certified as an Unreal official instructor. This game is not all of my strengths
If you want to learn Unreal 4, Bilbili searches uE4 and the first one is my tutorial

What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template

In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.

Core i9-10900 (4600Ghz)
Asus ROG STRIX B560-F Gaming Wi-Fi
32Gb Crucial DDR4-3000 (BL2K16G30C15U4B)
MSI GeForce RTX 3070 GAMING Z TRIO
27"AOC e2795Vh
Kategorien
Steam
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