7 Years of Indie Game Development - The Making Of Sapiens

195 Aufrufe
Published
Share my 7 year journey as we look at how a hugely ambitious but successful game is created by a solo indie dev, from the first concepts to the early access release on Steam.

It's been a long and at times difficult process, filled with many obstacles and breakthroughs. The development of Sapiens has changed my life. I've learned so much and grown both as a developer and a person. But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond.

Sapiens is available now on Steam:
https://store.steampowered.com/app/1060230/Sapiens/

Thanks again to everyone who has helped along the way.

Here is a link to ThinMatrix's channel, as mentioned in the video:
https://www.youtube.com/channel/UCUkRj4qoT1bsWpE_C8lZYoQ

This video contains music from the original Sapiens Soundtrack by John Konsolakis, http://www.johnkonsolakis.eu
Some other music tracks in this video are created by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Sapiens website: https://playsapiens.com
Follow on twitter: @playsapiens and @majicDave
Sapiens Discord https://discord.gg/VAkYw2r
Developer website: https://majicjungle.com
Kategorien
Steam
Kommentare deaktiviert.